Now it had proven itself, the team finally wanted to make the city builder they had always wanted to create. Colossal Order pitched a whole city builder to Paradox after its debut but was told it wasn't ready, so Cities in Motion 2 came out two years later. So the company focused on one part of a city builder game the transit system, and released 2011's Cities in Motion. It was a genre that had been popular in the past but any demand for this kind of game at the time was not being addressed.īack then, Colossal Order was only five people strong there was no way it could make something of that scope. ![]() When the company was set up back in 2009, the goal was to make a city builder. ![]() Finnish developer Colossal Order was founded with the aim of making one game in particular.
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